Animate Clothing ِ Accessories In ToonBoom Without FBF Animation
Hello everyone, here I am back after the Eid vacation, and I am excited to resume the projects I started, one of which is this animation, in which we will learn how to animate an anime character, with the accompanying accessories, whether it is a hat, a bracelet, Jeep, decorations, etc., and it is known that moving a character full of details is very difficult, so I came to help you, so that you can see how I can easily move characters with their additions.
The matter lies in drawing the accessory only once, and not moving it "frame by frame", but rather moving it with the tool available in the Tone Boom Harmony program. I will show you how, follow me.
Before I start explaining, I would like to inform you that some parts of the character's clothes are a drawing consisting of one "frame", and I did not need to move it, I just drew it in a different layer, and pasted it in the required places, to show that it and the character are the same Like the pockets, the badge on the arms, and the tie.
And by the way, you can apply the same thing to any part, in any action that you are going to animate, and this is only a model that can be applied to all actions
We open Toon Boom Harmony, and it is assumed that we have already moved the character, and now we only have to add accessories to it
Add a new layer "Layer", and name it whatever we want, and it should be above the hero drawing layer
We draw the desired shape, and since I am drawing a policeman, I will draw what is known as the “shoulder” of the policeman, and I will add the number of stars I want to it, “I was supposed to add a star for the hero instead of two, but I corrected that later.”
Then we extend the frame to the end of the scene, and the choice is red for you
We add the "peg" to the layer, and from the tool at the top called "Rotate", we define the pivot point of the shape, and I chose it to be in the middle, it is the "blue point
We drew one shoulder, right? So instead of repeating the same drawing, we just have to copy the same drawing, by clicking on the layer with the right mouse button, and then clicking on this option that appears in front of you
We have two identical copies, and the beautiful thing is that if we want to change the shape or color, the same thing will be applied to the other, without the need to repeat the same process again
Choose the epaulette, and click on the option to change its direction, which is shown to you in the image, in the red circle
Video explaining how to do cardio
Now we add the moving bones, and draw the bones in line with the length of the shape
A video explaining the difference between the moving tool and the moving bones
Make sure to disable the animation option before arranging the figure and their position, so that this is not counted as two animations, as we just want to arrange the figure so that the epaulettes are on the hero's shoulders only.
The accessory is now ready to be movable, all we have to do now is add it to the shoulders, using the "Transform Tool
And we use the moving bones that we added previously in order to obtain greater freedom of formation, such as tightening the shoulders
We have added accessories to the character's shoulders, and it appears as if we have drawn them all in one layer
Note: This is the first frame of the hero's movement
And this is the trick that I rely on when I move a person who wears complex clothes, and it has many details, and the viewer will think that I moved all these things “frame by frame”, but in reality, I drew them only once, and I by moving it with the animation tool
A video explaining to you how we move the additions of clothes, using the two tools I mentioned earlier
This is the second frame of the hero's movement, and notice that the shoulders remained on the same movement as the first movement. In the schedule or the "timeline" there are key frames for the movement "key frame".
We add another key frame, in order to move the shoulders again to match the hero's movement
Don't forget that you are moving while pressing the "peg" and the moving bones as well
They are now on the shoulders of the character, in harmony with his movement
We repeat the same thing with every action the hero makes
Even here, this scapula appears thin, and the move bones will help us, with the move tool in order to get a side view of it
As for the "frames" in which the accessories do not appear, we will delete them from the "timeline", just with this ease, and look at the attached picture, as the places where the shoulders do not appear appear empty.
A video in which I show you the accessories that I drew each one separately, and I used the same technique in the animations. If I had animated them in the traditional ways, I would not have finished quickly, so follow the same steps. If you have any questions, write in the comments, and I will answer you. .
I'll see you next time